![]() This gives a -4 DM on any Sensors rolls to detect or lock onto the ship. Stealth (TL 11): A stealth coating absorbs radar and lidar beams, and also disguises heat emissions. It costs 0.01 Megacredits per ton of hull. Self-Sealing (TL 9): A self-sealing hull automatically repairs minor breaches such as micrometeoroid impacts, and prevents hull hits from leading to explosive decompression. Adding Reflec costs 0.1 Megacredits per ton of hull and can only be added once. Options Reflec (TL 10): Reflec coating on the hull increases the ship’s armour against lasers by 3. Larger ships of this type will often carry a specialized sub-craft to perform the actual atmospheric skimming.Īrmour is added in 5% increments of the ship’s tonnage. A standard-hull ship may have scoops for gathering fuel from a gas giant but the process will be much more difficult and less efficient. Getting it back into space requires an elaborate launch setup and considerable expense. It cannot mount fuel scoops.Ī standard-hull ship may still enter atmosphere but is very ungainly and ponderous, capable only of making a controlled glide to the surface. It is completely non-aerodynamic and if it enters an atmosphere or strong gravity it will fall to the surface of the planet. Streamlining may not be retrofitted it must be included at the time of construction.Ī distributed ship reduces the cost of its hull by 10%. ![]() ![]() This streamlining includes fuel scoops which allow the skimming of unrefined fuel from gas giants or the gathering of water from open lakes or oceans. Streamlining a ship increases the cost of the hull by 10%. I find that Auto resolving ground combat is usually more enjoyable currently in StarDrive2 but if you do like chess its still rewarding to do it yourself also seeing how you can beat impossible odds (trust me almost never auto-resolve for anything you consider important otherwise you may lose due to not having control).Any class A starport has a shipyard which can build any kind of ship, including a starship with Jump drives any class B starport can build small craft and ships which do not have Jump drives.Ī ship may have any of three configurations – standard (a wedge, cone, sphere or cylinder), streamlined (a wing, disc or other lifting body allowing it to enter the atmosphere easily) or distributed (made up of several sections, and incapable of entering an atmosphere or maintaining its shape under gravity). Ground combat is fairly weak and i think its more due to the lack of options you can use to play on and how much you are truely limited with it (Zero i'd like to see more options for ground such as having more mechs models even). Stardrive imo stays true to alot of 4X roots where you build up worlds and customize preset tile based ships with a fairly comptant AI (although people seem to think that brutal is still too easy although i haven't heard that tune in awhile since Zero made brutal have a huge eco boost over the player). I've played both games and i really like Star Ruler 2 for how you can make pretty much your own ship lay out although i find that the game is lacking alot for actual weapons, and not too sure about the tech tree seeing how i've only done the sandbox build a ship mode.
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